⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
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Updated
Nov 7, 2024 - C++
⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
CUDA Core Compute Libraries
Native SungearEngine
An ongoing endeavor to develop a current-gen 3D game engine
Pragmatic microkernel-based OS with fully asynchronous I/O
my GitHub profile description
Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach
A fast entity component system (ECS) for C & C++
A modern C++ dialect for audio processing.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
The ultra high-performance JSON Schema validator, providing validation in the nano-second range, along with perfect compliance scores. Supports Draft 4, Draft 6, Draft 7, 2019-09 and 2020-12. For both servers and embedded devices
General purpose template graph library for modern C++
2D game map library with simple command line game engine
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.
📄 An experimental document-generation tool
DDC is a discrete domain computation library.
A C++17 Compile Time <cmath> Library
🏋️ Python / Modern C++ Solutions of All 3343 LeetCode Problems (Weekly Update)
High performance, modular, modern, cross-platform general application library
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