DikuMUD III using HTML and websockets.
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Updated
Dec 13, 2024 - C++
DikuMUD III using HTML and websockets.
A text-based game engine written in Go and scripted with Lua.
A modern MU* engine re-imagined, actively developed and properly tracked.
The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.
Dennis MUD - A multiplayer text adventure sandbox engine where the players build the world with in-game commands.
MUD development framework/platform written in Golang
DreamLand MUD: server code
A MUD server written in Java w/basic OLC and a channel-based chat system.
A c# mvc routing js client text world platform
MUD game and server that uses discord as a player interface
MUD (Multi-User Dungeon) for Discord.
A massively multiplayer text game.
A modern, web based, procedurally generated MUD.
A bare bones Node.JS MUD server project that aims to support common mud protocols and take care of the fundamentals of getting a MUD server up and running.
A unified engine for building text adventures and MUDs with batteries included.
A new MUD engine written entirely in Rust. Inspired by dikumud
The original release (the Alfa release is newer)
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