A dynamic, loose octree implementation for Unity written in C#
-
Updated
Jun 7, 2021 - C#
A dynamic, loose octree implementation for Unity written in C#
O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)
OctNet: Learning Deep 3D Representations at High Resolutions
Deep Reinforcement Learning for Robotic Grasping from Octrees
UFOMap: An Efficient Probabilistic 3D Mapping Framework That Embraces the Unknown
DBScan algorithm using Octrees to cluster 3D points in a space with PCL Library
Octree/Quadtree/N-dimensional linear tree
Benchmark of various spatial data structures for collision detection.
A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library
Open source library for scientific HPC
Generation of planets with dynamic terrain
Spatial index library with R*Tree, STR-Tree, Quadtree, CritBit, KD-Tree, CoverTree and PH-Tree
Find nearby 3D objects in constant time O(1).
Flying pathfinding prototype using an Octree in Unity 3D
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
Quad/octree building for FMMs in Python and OpenCL
Add a description, image, and links to the octree topic page so that developers can more easily learn about it.
To associate your repository with the octree topic, visit your repo's landing page and select "manage topics."