Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
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Updated
Oct 19, 2022 - ShaderLab
Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
interior parallax mapping component for aframe, supporting both equirectangular and groups of six cube face images
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