My master thesis on fluorescence in bidirectional rendering
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Updated
Jun 19, 2018
My master thesis on fluorescence in bidirectional rendering
Physically-correct rendering engine
A simple C++ Ray-Tracer which can generate photorealistic images
Scalable rendering of CFD simulation results realistically. Scene templates to kick-start rendering.
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
A raytracing project written in C#
Real-time photo-realistic clouds ray tracer. Published @ SIGGRAPH Asia (2019)
CPU Physically Based Renderer [2020-]
GPU Physically Based Renderer (CUDA Base) [2022]
CPU based Path tracing engine for photorealistic rendering
Ray-tracing engine for real-time diamond rendering in WebGL
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
OpenXRLab Synthetic Data Rendering Toolbox
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