An Unreal Engine 4.27 Example on how to implement PlayFab's Matchmaking and Servers.
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Updated
Nov 20, 2023 - C++
An Unreal Engine 4.27 Example on how to implement PlayFab's Matchmaking and Servers.
The tool has a simple and intuitive GUI interface and designs around to make it easier for users to upload the configuration files to the PlayFab to setup your new title.
PlayFab demo game showcasing Economy v2, Azure Functions, and more
Proof of concept to track PlayFab logins for monthly rewards
Cloud script repository template with typescript support for PlayFab (legacy).
Abandoned. Client-side code for game built in Unity built with Playfab. Old poorly designed code that should not even have a repo, but it example of progress.
A Sample on how to build an Azure Functions handler for PlayFab EventStream events.
Abandoned. Server-side code for Unity Engine game. Do not use since this was created before knowing standard practice of not decoding encrpyed passwords.
An endless runner game made with Unity
A Kotlin-first PlayFab REST API client
A Game server template with realtime caps, playfab and chat system integration
To make something aspirational from inspiration of Hill Climb Racing
A new version of agar.io
Wraps the PlayFab admin API to return tasks (Consider using PlayFab C# SDK instead of this solution)
Online Multiplayer on Unreal Engine 5 using PlayFab service.
Add a description, image, and links to the playfab topic page so that developers can more easily learn about it.
To associate your repository with the playfab topic, visit your repo's landing page and select "manage topics."