Various maya tools that I write for my personal projects.
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Updated
Oct 27, 2020 - Python
Various maya tools that I write for my personal projects.
Simple pipeline tools for small game productions
CMake modules for common applications related to computer graphics
A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveShape plug-in. He stopped providing it after Maya 2008 so I’m providing a Python version that doesn’t need to be compiled.
A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.
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