A smoothly reparameterizing Bezier spline that also interpolates orientations
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Updated
Apr 23, 2021 - C++
A smoothly reparameterizing Bezier spline that also interpolates orientations
Python in Maya Done Right
Point bind deformer for Maya
The C++ Simplex Plugins
A project to make it easier for people to use Maya animation in their tools and pipelines.
Fast and persistent subset of maya.cmds
Keyframe Reduction for Maya using least-squares method.
Flex is the mGear models (geometry) update tool inside rigs.
Pose-based driver node for Autodesk Maya (RBF and vector angle).
A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveShape plug-in. He stopped providing it after Maya 2008 so I’m providing a Python version that doesn’t need to be compiled.
An implementation of components of the IK Rig as described by Alexander Bereznyak
A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.
A common USD (Universal Scene Description) plugin for Autodesk Maya
CMake module to find Autodesk Maya
This package defines a wrapping functionality to create and manage mathematical node connections in Maya through Python scripting. The ease of access and method of using this will help to write readable and maintainable code for node based graphs that require a lot of mathematical processing.
Modular Rigging System
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