C++ library for reading and writing PRT particle files
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Updated
Sep 10, 2020 - C++
C++ library for reading and writing PRT particle files
I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) works with Maya 2011. It's only meant to work with setting up particle systems. Some node functions aren't complete, but for the most part all of them are done.
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss
clone of Nimble Studios (retired) uninstancer maya python plugin. Thanks to James Piechota for releasing the code!
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
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