Real-time GPU path tracing with a USD Hydra render delegate
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Updated
Nov 16, 2022 - C++
Real-time GPU path tracing with a USD Hydra render delegate
GPU Powered Path Tracer built directly for Unity
Software rendering engine with PBR. Built from scratch on C++.
A brief computer graphics / rendering course
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
The Radeon Raytracing Analyzer (RRA) is a tool to visualize and inspect Bounding Volume Hierarchies (BVH) for ray tracing applications.
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