A smoothly reparameterizing Bezier spline that also interpolates orientations
-
Updated
Apr 23, 2021 - C++
A smoothly reparameterizing Bezier spline that also interpolates orientations
The C++ Simplex Plugins
Point bind deformer for Maya
Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017
Scripts for maya animators and animations...
C++ Plugin generator for Autodesk Maya
Modular Rigging System
NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019
Flex is the mGear models (geometry) update tool inside rigs.
Pose-based driver node for Autodesk Maya (RBF and vector angle).
Implementation of the DeltaMush algorithm as a deformer plugin for MAXON Cinema 4d.
Animation picker tool for Maya, using PyQt/Pyside
A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveShape plug-in. He stopped providing it after Maya 2008 so I’m providing a Python version that doesn’t need to be compiled.
Useful services for rigging using Fabric Engine
An implementation of components of the IK Rig as described by Alexander Bereznyak
Visual picker with animation tools
Automatically exported from code.google.com/p/stretchmesh
Add a description, image, and links to the pluk-rigging topic page so that developers can more easily learn about it.
To associate your repository with the pluk-rigging topic, visit your repo's landing page and select "manage topics."