Professional media review software for VFX, animation, and film production
-
Updated
Jul 29, 2021 - C++
Professional media review software for VFX, animation, and film production
Toolset for generating and handling large wedge variation counts in Houdini with PDG/TOPs
clone of Nimble Studios (retired) uninstancer maya python plugin. Thanks to James Piechota for releasing the code!
C++ library for reading and writing PRT particle files
A Generic N Dimentions Radial Basis Interpolation solver in KL
Blender Add-On: Camera Calibration using Perspective Views of Rectangles
Sparse volume compute and rendering on NVIDIA GPUs
All 3rd party dependencies necessary for building Gaffer
A procedural asset library for SideFX Houdini. https://www.facebook.com/qLibHoudini
Automatically exported from code.google.com/p/hscallop
Special Effects with Skinned Mesh in Unity
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
the original fractal flame renderer and genetic language
Libraries for visual effects software development
Add a description, image, and links to the pluk-vfx topic page so that developers can more easily learn about it.
To associate your repository with the pluk-vfx topic, visit your repo's landing page and select "manage topics."