🧪 A simple 3D raytracer written in Lua over a couple of weekends.
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Updated
Sep 19, 2024 - Lua
🧪 A simple 3D raytracer written in Lua over a couple of weekends.
Progressive parallel CPU ray tracer initially based on Ray Tracing in One Weekend
Implementacion propia de los dos primeros libros sobre raytracing de Peter Shirley. Los libros se encuentran en: https://github.com/RayTracing/raytracing.github.io
Implementation of "Ray Tracing The Next Week" book.
Global Illumination in many many lines of C++😄
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