A simple and easy-to-use library to enjoy videogames programming
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Updated
Dec 23, 2024 - C
A simple and easy-to-use library to enjoy videogames programming
An Easy-to-use, Scalable and High-performance RLHF Framework (70B+ PPO Full Tuning & Iterative DPO & LoRA & RingAttention & RFT)
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Rust bindings for raylib
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
Raylib C++ Starter Template for VSCODE
Raylib C++ Starter Template for VSCODE V2
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces
DeepHyper: Scalable Asynchronous Neural Architecture and Hyperparameter Search for Deep Neural Networks
An MMO game written in Erlang (+ PostgreSQL) + Zig (+ Raylib)
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