A Universal Language: One Ray to rule them all, One Ray to find them, One Ray to bring them all, and in the darkness bind them.
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Updated
Nov 8, 2024 - JavaScript
A Universal Language: One Ray to rule them all, One Ray to find them, One Ray to bring them all, and in the darkness bind them.
A fast BVH using SAH in rust
Little raycaster written in Python
A simple raycaster written in JavaScript using p5.js
Analysis and code to support the paper "Overfishing drives over one third of all sharks and rays toward a global extinction crisis" published in Current Biology on 6th September 2021
Code for upcoming paper on Optimisation of Raman spectroscopy in an axicon-based backscattering configuration
Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
A HTML5 Canvas app for creating interactive light ray experiments, written in TypeScript.
RayS: A Ray Searching Method for Hard-label Adversarial Attack (KDD2020)
Solves 2D and 3D math problems, including, closest point, intersection, line of sight, and reflection vector:
A software tool for fitting an astrophysical cosmic ray source model to combined spectrum and composition data
C++ Raytracer
A Bounding Volume Hierarchy implementation using javascript
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