Controlling a Rigidbody Quadcopter using Control Theory and Reinforcement Learning
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Updated
Sep 30, 2023 - Python
Controlling a Rigidbody Quadcopter using Control Theory and Reinforcement Learning
2D Physics engine written in Typescript
This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors
2D physics engine written in JavaScript🏀
In this tutorial you will learn how to create an explosion effect that will apply force to objects that are within range. It will also show you how you can apply damage with damage falloff based on the distance from the explosion an object is.
RoboSim is a project aimed at creating a user-friendly and customizable rigid body physics simulator for robotics.
Rigidbody flight controller in Unity
Using Projective Geometric Algebra for Rigidbody Physics in 2D with TypeScript
Full project of the end state of the AI Series Part 7 video where we add the ability to have Ranged enemies shoot projectiles with Rigidbody physics
Testing Telekinesis Mechanic
Visual hierarchy editor based on a circular treemap chart with real-time packing using a rigid body physics engine. (nested circles, python, pyqt, qt, pyqt5, box2d, pybox2d)
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