A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
-
Updated
Nov 16, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Roguelike Tutorial in Rust - using RLTK
C and C++ utilities for cross-platform console roguelike game creation.
the unRogueEngine
A stealth roguelike in development phase.
A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
Cross-platform grid-based UI and game framework.
A roguelike game where you play a micro organism inside a larger organism!
A free to use, survival open-world roguelike game
Retro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly
TileGameLib is a C/C++ library for quick and easy development of tile-based, pseudo-8-bit games.
Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
Survival roguelike game with huge world generation.
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
A modern roguelike engine made while following the older libtcod tutorials.
Terminal rendering for Indigo based roguelike games.
Rogue-like C++ library
Roguelike Game in Rust using macroquad.rs
Add a description, image, and links to the roguelikedev topic page so that developers can more easily learn about it.
To associate your repository with the roguelikedev topic, visit your repo's landing page and select "manage topics."