A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Updated
Nov 2, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Roguelike Tutorial in Rust - using RLTK
C and C++ utilities for cross-platform console roguelike game creation.
the unRogueEngine
A stealth roguelike in development phase.
A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
Cross-platform grid-based UI and game framework.
A roguelike game where you play a micro organism inside a larger organism!
A free to use, survival open-world roguelike game
Retro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly
TileGameLib is a C/C++ library for quick and easy development of tile-based, pseudo-8-bit games.
Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
Survival roguelike game with huge world generation.
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
Terminal rendering for Indigo based roguelike games.
A modern roguelike engine made while following the older libtcod tutorials.
Rogue-like C++ library
Roguelike Game in Rust using macroquad.rs
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