An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
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Updated
Dec 4, 2019 - GLSL
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Sampling Clear Sky Models using Truncated Gaussian Mixtures
A project in which we study the feasibility of correlation calibration (Sievers 2016) in the Murchison Widefield Array in attempt to bridge the gap between Redudant Calibration and Sky Model Based Calibration
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