JumpPokemon is a (not yet finished) 2D Platformer where the player controls a pokemon.
-
Updated
Feb 23, 2016 - HTML
JumpPokemon is a (not yet finished) 2D Platformer where the player controls a pokemon.
Using an Xbox controller to control various parameteres of a granulator created as part of my degree.
HX Audio Player: A custom audio wrapper library for Android 2.3 and above. Originally designed as an audio library for games, HX Audio Player is an easy-to-use, alternative approach to implementing music and sound playback into Android applications.
A port of Kawa's original Sappy 2006.
A tool that lets you listen to and edit the music within a SDAT file.
Open-source sound engine
A minimal sound engine that can be used in homebrew games/engines. Uses LWJGL 3.x and parts of 2.x for ease of use with OpenAL.
Template-based C++ sound engine
2D game engine renderer, backend - OpenGL
Zyne_B is a modular and programable synthesizer written in Python3. It is a fork of Olivier Bélanger's Zyne
A realtime scripted modular audio engine for video games and musical applications.
High-level NES APU emulator for Arduino Uno, Due and ESP32
Game engine made with C++ used in C#
Replacement SFX sound driver for Sonic CD, based on Sonic & Knuckles's driver
A C# 2D Pokémon game engine and map editor.
🎵 A program that lets you listen to the music from popular video game formats. 🎵
A cross-platform port of Some Shrug's SapPy
Add a description, image, and links to the sound-engine topic page so that developers can more easily learn about it.
To associate your repository with the sound-engine topic, visit your repo's landing page and select "manage topics."