A simple convention-based finite state machine that lets you pass event data through to your transition actions.
-
Updated
Nov 11, 2024 - C#
A simple convention-based finite state machine that lets you pass event data through to your transition actions.
Add a description, image, and links to the state-machine-cs topic page so that developers can more easily learn about it.
To associate your repository with the state-machine-cs topic, visit your repo's landing page and select "manage topics."