A simple implementation of Unity's Coroutines to be used for any C# project
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Updated
Feb 23, 2023 - C#
A simple implementation of Unity's Coroutines to be used for any C# project
Mocking Unity3D Coroutines using NSubstitute
Panda3D style Intervals implemented in UnityEngine
This project introduces a caching system for WaitForSeconds in Unity to optimize the creation of identical timers and a debug view for monitoring cached timers in the Unity Editor.
Util for unity
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