Blob asset compatible hashmap and multihashmap for Unity's ECS
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Updated
Feb 29, 2024 - C#
Blob asset compatible hashmap and multihashmap for Unity's ECS
Zigurous's Fruit Ninja game sample adapted to use ECS.
Be created in Axie Game Jam. Using Unity DOTS and many packages for ECS.
Game based on the idea of connecting the genres of 'Survival', 'Dungeon-Crawler' and 'Tower Defense'
Information on setup and use of DOTS in Unity
The RMC DOTS library provides new features and demos built on top of Unity DOTS (Jobs, Burst, ECS).
An up to date VSCode snippet extension for Unity DOTS production 1.1+ that makes data oriented development much easier and faster.
Fortune's Voronoi diagram for Unity DOTS (Job System, Burst Compiler) - WIP
Converting the (Unity) Rollaball tutorial project to a DOTS project
A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.
Demo for the Unity3D Data-Oriented Technology Stack (ECS, Jobs, Burst)
Complete simple game using unity ECS (https://unity.com/dots)
An ECS training sample about ants looking for food
A voxel-based volume renderer for virtual dissection written in Unity. You can import CT scans and display and modify millions of voxels in real time. The application makes use of parallel computing on CPU and GPU.
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