A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)
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Updated
Jul 28, 2019 - C#
A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)
Demo for the Unity3D Data-Oriented Technology Stack (ECS, Jobs, Burst)
Game based on the idea of connecting the genres of 'Survival', 'Dungeon-Crawler' and 'Tower Defense'
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).
An ECS training sample about ants looking for food
Complete simple game using unity ECS (https://unity.com/dots)
Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).
Converting the (Unity) Rollaball tutorial project to a DOTS project
Information on setup and use of DOTS in Unity
A 2D Action Platformer Experiment made with ECS/DOTS
A voxel-based volume renderer for virtual dissection written in Unity. You can import CT scans and display and modify millions of voxels in real time. The application makes use of parallel computing on CPU and GPU.
Breakout clone using Unity DOTS
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
A light flickering system using DOTS.
WIP A multiplayer turn-based arena game. Built with Unity using the new Data-Oriented Tech Stack (DOTS).
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