Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
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Updated
Nov 14, 2023 - C#
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
"대마왕의 유니티 URP 셰이더 그래프 스타트업" 서적을 보면서 제작한 셰이더 그래프입니다.
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