Workflow plugin for Blender sculpt mode.
The plugin makes possible to stay in sculpt mode longer and therefore make the sculpt process more fluid. It integrates basic operations like :
- adding/deleting object
- generate sculptable mesh on the fly
- split/join functions
- symmetry
With this plugin you can easily produce modular meshes that can be joined and became a great base for your sculpts.
I hope you will find it usefull.
Make your life easier and create shortcuts for the brushes you are using often :
- modeling brushes (set for me to alt+ 0-9 )
- masking (fill, remove mask)
- object properties->viewport display->wireframe (will be set in the plugin on the next version)
- transformation brushes (move (set for me to 1), scale (set for me to 2), rotate (set for me to 3))
- line project, box trim (set for me to 4 & 5 )
- Face sets
- colors/ (fill)
A shortcut is created at the plugin installation to alt+X to show the custom menu.
Most of the features are self explanatory, most of them are simple Blender features. This section will focus on the most important features of the plugin.
Xtract & Solidify : Create a new sculptable mesh from a mask
From mask : Create a masked object from part of the object
Xtract faceset : Create new faceset from visible faceset
Duplicate mesh : Duplicate current mesh
Create mesh : Generate cube, sphere, cylinder, torus, cone or plane then automaticaly select transform brush
Mask subdivide : Mask a zone on your mesh to subdivise a zone of the mesh
Spherize : Spherize a mesh. Works well with xtract solidify.
Mask hidden face set : Sometime usefull.
Join from outliner : Join several objets by selecting them in the outliner
Simple join : Join the selected object with the one selected in the select box.
Use the object selector and click on the desired opertation to make an Add, a difference or a boolean operation. Add
Difference
Intersect