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GameClient.h
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GameClient.h
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/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: projectteamtwo@gmail.com
*/
#ifndef GAMECLIENT_H
#define GAMECLIENT_H
#include <iostream>
/* Game Client
*
* This entity class is responsible for
* holding information of a player(client)
* that is in the game or in the room.
*/
class GameClient
{
public:
//constructor. takes a client id, its name and team number (if in team-deathmatch mode)
GameClient(unsigned int clientID, std::string clientName,unsigned char team);
//returns the name of the client
std::string getName();
//sets the name of the client
void setName(std::string name);
//returns the id of the client
unsigned int getID();
//returns the team number of the client
unsigned char getTeam();
//sets the team number of the client
void setTeam(unsigned char team);
//sets status of the client; "true" should be passed if s/he's ready to play.
void setReady(bool ready);
//returns the status of the client
bool isReady();
//sets kill count
void setKillCount(int killCount);
//sets death count
void setDeathCount(int deathCount);
//returns death count
int getDeathCount();
//returns kill count
int getKillCount();
//sets character color of the player
void setColor(unsigned char color);
//gets character color of the player
unsigned char getColor();
private:
unsigned int id;
unsigned char team;
std::string name;
bool ready;
int kills;
int deaths;
unsigned char color;
};
#endif /* GAMECLIENT_H */