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LaserPistol.h
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LaserPistol.h
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/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: projectteamtwo@gmail.com
*/
#ifndef LASERPISTOL_H
#define LASERPISTOL_H
/* LaserPistol
This class is responsible for creating visual
parts of LaserPistol weapon such as muzzle flashes,
muzzleflash lights etc. It inhertirs the Weapon class
and overrides the necessary methods.
*/
#include "Weapon.h"
#include "LaserPistolBullet.h"
#include "Util/ConfigReader.h"
#include "SoundController.h"
class LaserPistol:public Weapon
{
public:
//constructor of the class. takes the weapon owner's unique id, team and the information
//whether the weapon is owned by the local player or not
LaserPistol(int ownerID,unsigned char team,bool local);
//this method creates the visual and physical parts of the weapon's bullet.
//it requires the orientation and the position of the bullet.
virtual Bullet* createBullet(SceneManager* sceneManager,OgreBulletDynamics::DynamicsWorld* dynamics,Ogre::Vector3 position, Ogre::Quaternion orientation);
//shortcut for CreateBullet method. as the difference, this method
//does not require the position of the bullet; it uses the bullet
//origin of the laser pistol
Bullet* createBullet(SceneManager* sceneManager,OgreBulletDynamics::DynamicsWorld* dynamics, Ogre::Quaternion orientation);
//creates and initializes the visual parts of the laser pistol. then, attaches it into
//the passed Ogre::SceneNode (usually the player's node) object
void createVisual(SceneManager* sceneManager,SceneNode* playerNode);
//this method changes the necessary colors of the weapon, its muzzle flash and bullets
void changeColor(unsigned char color);
private:
//initializes the necessary variables of the weapon
virtual void initialize();
};
#endif /* LASERPISTOL_H */