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LaserPistolBullet.h
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LaserPistolBullet.h
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/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: projectteamtwo@gmail.com
*/
#ifndef LASERPISTOLBULLET_H
#define LASERPISTOLBULLET_H
/* LaserPistolBullet
This class creates the visual and physical
parts of the LaserPistol object.
*/
#include "Bullet.h"
class LaserPistolBullet:public Bullet
{
public:
//constructor. gets necessary parameters to initialize visual and physical parts of the object
//in addition, it requires the owner id of the weapon/bullet and team
LaserPistolBullet(SceneManager* sceneManager,OgreBulletDynamics::DynamicsWorld* dynamics,int ownerID,unsigned char team);
//updates the position and the graphics (if necessary) of the bullet object
virtual void update(double time);
//creates the visual parts of the bullet
virtual void createVisual(Ogre::Vector3 pos, Quaternion orientation);
//creates the physical parts of the bullet
virtual void createPhysics(Ogre::Vector3 hitboxSize,std::string name);
//changes the color of the bullet
virtual void changeColor(unsigned char color);
private:
};
#endif /* LASERPISTOLBULLET_H */