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killms.py
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#!/usr/bin/env python
# vim: set ts=2 sw=2 expandtab:
# needed to kill a few upgrades i had accidentally started too early
import game
from optparse import OptionParser
import sys
def main():
parser = OptionParser()
parser.add_option("-U", "--username", dest="username",
help="username of login")
parser.add_option("-P", "--password", dest="password",
help="password for login")
parser.add_option("-n", "--noupgrade", dest="doupgrade",
action="store_false", default=True, help="dry run")
(options, args) = parser.parse_args()
g=game.Galaxy()
if options.username and options.password:
# explicit login
g.login(options.username, options.password, force=True)
else:
# try to pick up stored credentials
g.login()
KillUpgrades(g, options.doupgrade)
def KillUpgrades(g, doupgrade):
for p in g.planets:
p.load()
print "looking at planet " + p.name
if p.building_upgrade_zeropercent('Matter Synth 1'):
print "is building MS1"
if doupgrade:
p.scrap_upgrade('Matter Synth 1')
if p.building_upgrade_zeropercent('Matter Synth 2'):
print "is building MS2"
if doupgrade:
p.scrap_upgrade('Matter Synth 2')
if __name__ == "__main__":
main()