Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Modena #2

Closed
19 of 25 tasks
treeswift opened this issue Jan 13, 2024 · 0 comments
Closed
19 of 25 tasks

Modena #2

treeswift opened this issue Jan 13, 2024 · 0 comments
Assignees
Labels
essential Major expected functionality mod Modena

Comments

@treeswift
Copy link
Owner

treeswift commented Jan 13, 2024

Modena is a city in Italy.

On the fixed map:

  • randomize castles/enemies
  • randomize cities /spells
  • allocate troops to squatters
  • allocate troops to followers
  • allocate troops to dwellings
  • initialize and save character
  • initialize location and visited area (5x5)

Outstanding leftovers (call your department of redundancy department):

  • mission: continent tuning (basic scenario)
  • (bug) consider map in addition to seg in TileConv
  • airport and harbor location;
  • offset retrieval into leftovers;
  • unpacking (may be cached, use cache);
  • adjusting LUTs at known offsets;
  • second-chance LUT search in Modena #29
  • file tree creation;

Deliverables:

@treeswift treeswift self-assigned this Jan 13, 2024
@treeswift treeswift added essential Major expected functionality mod Modena labels Jan 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
essential Major expected functionality mod Modena
Projects
None yet
Development

No branches or pull requests

1 participant