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trixky
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Aug 21, 2024
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- create a window : drag from a corner | ||
- vue (render/solid/wireframe): z | ||
- add thing in the scene: shift + a | ||
- delete thing: select and x | ||
- center the cursor: shift + c | ||
- scale: select + s | ||
- edit mode: tab | ||
- move object: (with tab edit) g | ||
- on axis: + xyz OR shift z (remove z) | ||
- move object/part following verteces: g + g | ||
- rotate object: (with tab edit) r | ||
- on axis: + xyz OR shift z (remove z) | ||
- make a renderer: f12 | ||
- save: alt + s | ||
- move view rotation from itself: shift + ~ | ||
- focus on object hide the rest : / | ||
- focus on object : ~ + "view select" | ||
- select mode (vertex/face/edge) in edit mode: 1 / 2 / 3 | ||
- delete faces: select with face in edit mode > x "face" | ||
- create faces: select edges in edit mode > f | ||
- put objects in other collection without panel: select them + m | ||
- create cut (more vertex): ctrl + mollet + click (right click to center) | ||
- extrude a face: edit > select edge : e | ||
- extrude multi faces: select them > e > right click > menu bl : 'individual' > 'individual origin' in the top middle select > move | ||
- select all from a part: crtl + l | ||
- join object together : select them and ctrl + j | ||
- seperate object: edit mode > select > p > 'selection' | ||
- set the origin of object to center : f3 > 'origin to geometry' | ||
- create small face in face: select faces > i > dont move > left click > add 'indiviual' in the bottom left button > increase thinckness | ||
- duplicate: shift + d | ||
- duplicate (linked mode): alt + d | ||
- bisect/diesction: edit mode, select all, f3 'bisect' > fill + extern | ||
- change select mode: w | ||
- copy and rotate: alt + d + r + (axe like z) + f3 'repeat last' (shift + r) | ||
- focus on an aera: ctrl + space | ||
- put the same color to other object: select objects and the one with color as active, ctrl + l, 'material' | ||
- select all: a | ||
- unlink selected ojecst: fn3 > 'make single' > 'object > relations > make single user > object and data' | ||
don't take 'material' ! | ||
- reverse normal (blue/red): fn3 > 'flip' | ||
- recalculate normal (blue/red): fn3 > 'recalculate outside' | ||
- scale to 1 : ctrl + a > scale | ||
- scale all : a (select all) + a > scale | ||
- unwrap object : edit mode > select all faces > u > 'unnwrap' | ||
- mark a unwrap seam edge: edit mode > 2 (edge) > u > 'mark seam' | ||
- change the point of rotation of the view: alt + molette | ||
- show/hide right panel: n | ||
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sphere : use triangle fan option for add verteces | ||
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cyclender vertex generator > cap fill type: triangle fan | ||
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wireframe to select things behind others to | ||
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move in tab/edit mode update the center point of the object | ||
move in normal mode move the center point with the object | ||
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for uv unwrap, make sure to activate the double row button "UV sync selection" |
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<!-- ================================================= SCRIPT --> | ||
<script lang="ts"> | ||
import { browser } from "$app/environment"; | ||
import { base } from "$app/paths"; | ||
import { onMount } from "svelte"; | ||
import * as THREE from "three"; | ||
import { OrbitControls } from "three/addons/controls/OrbitControls.js"; | ||
let canvas: any = null; | ||
const WIDTH = 800; | ||
const HEIGHT = 600; | ||
</script> | ||
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<!-- ================================================= CONTENT --> | ||
<img src={base + "/blender/49/baked_result.jpg"} alt="blender portal img" width={WIDTH}> | ||
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<!-- ================================================= CSS --> | ||
<style lang="postcss"> | ||
</style> |
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