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HMDTest.cpp
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HMDTest.cpp
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/*
Copyright (C) 2012 Luca Siciliano
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <irrlicht.h>
#include "HMDStereoRender.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
// Configuration
int SCREEN_WIDTH = 1280;
int SCREEN_HEIGHT = 800;
bool fullscreen = false;
bool vsync = true;
float mouseSpeed = 40.0f;
float walkSpeed = 3.0f;
class MyEventReceiver : public IEventReceiver
{
public:
bool OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown) {
if (event.KeyInput.Key == KEY_ESCAPE)
{
device->closeDevice();
return true;
}
}
return false;
}
IrrlichtDevice* device;
ICursorControl* cursor;
};
int main(int argc, char* argv[]){
// Check fullscreen
for (int i=1;i<argc;i++) fullscreen |= !strcmp("-f", argv[i]);
MyEventReceiver receiver;
IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<u32>(SCREEN_WIDTH, SCREEN_HEIGHT), 16, fullscreen, false, vsync, &receiver);
receiver.device = device;
receiver.cursor = device->getCursorControl();
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices();
HMDDescriptor HMD;
// Parameters from the Oculus Rift DK1
HMD.hResolution = 1280;
HMD.vResolution = 800;
HMD.hScreenSize = 0.14976;
HMD.vScreenSize = 0.0936;
HMD.interpupillaryDistance = 0.064;
HMD.lensSeparationDistance = 0.064;
HMD.eyeToScreenDistance = 0.041;
HMD.distortionK[0] = 1.0;
HMD.distortionK[1] = 0.22;
HMD.distortionK[2] = 0.24;
HMD.distortionK[3] = 0.0;
HMDStereoRender renderer(device, HMD, 10);
// Create world
smgr->addCameraSceneNodeFPS();
// load the quake map
device->getFileSystem()->addZipFileArchive("./map-20kdm2.pk3");
IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");
ISceneNode* levelNode = smgr->addOctreeSceneNode(mesh->getMesh(0), 0, -1, 128);
levelNode->setPosition(core::vector3df(-1350,-90,-1400));
// load a faerie
IAnimatedMesh* faerie = smgr->getMesh("./faerie.md2");
IAnimatedMeshSceneNode* faerieNode = smgr->addAnimatedMeshSceneNode(faerie);
faerieNode->setMaterialTexture(0, driver->getTexture("./faerie2.bmp"));
faerieNode->setMaterialFlag(EMF_LIGHTING, false);
faerieNode->setPosition(vector3df(40,190,-1030));
faerieNode->setRotation(vector3df(0,-90,0));
faerieNode->setMD2Animation(EMAT_SALUTE);
// load a dwarf
IAnimatedMesh* dwarf = smgr->getMesh("./dwarf.x");
IAnimatedMeshSceneNode* dwarfNode = smgr->addAnimatedMeshSceneNode(dwarf);
dwarfNode->setPosition(vector3df(40,-25,20));
device->getCursorControl()->setVisible(false);
// Render loop
while(device->run()){
driver->beginScene(true,true,SColor(0,100,100,100));
renderer.drawAll(smgr);
// end scene
driver->endScene();
}
device->drop();
return 0;
}