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Drawable.h
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Drawable.h
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/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef Drawable_H
#define Drawable_H
class Drawable {
public:
char* name;
// modified by AuroraDrop
//
//uint8_t randomWeight = 10; // for helping weighted random selection (ha) of better patterns into playlists, 0=low, 10=high
unsigned int default_fps = 90;
unsigned long ms_animation_max_duration = 10000; // 10 default seconds
unsigned long fps = 0; // running fps (this is NOT a matix refresh rate!)
unsigned long fps_last = 0; // fps
unsigned long fps_timer = 0;
unsigned int pattern_fps = 90;
unsigned long last_frame = 0;
unsigned long ms_previous = 0;
unsigned long render_ms;
char* id;
uint8_t id2;
bool enabled = false;
virtual bool isEnabled() {
return enabled;
}
virtual void setEnabled(bool _value) {
enabled = _value;
}
virtual bool isRunnable() {
return false;
}
virtual bool isPlaylist() {
return false;
}
// a single frame should be drawn as fast as possible, without any delay or blocking
// return how many millisecond delay is requested before the next call to drawFrame()
//
virtual unsigned int drawFrame(uint8_t _instance, uint8_t _total) {
//dma_display->fillScreen(0); // removed to support LEDSTRIP
//backgroundLayer.fillScreen({ 0, 0, 0 });
return 0;
};
virtual void printTesting() {
Serial.println("Testing...");
}
virtual void start(uint8_t _pattern) {};
virtual void stop() {};
};
#endif