Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Special built-in "pre/post-processing" filters that are always applied before handing the texture(s) to the main filters #29

Open
rexim opened this issue May 3, 2021 · 0 comments
Assignees

Comments

@rexim
Copy link
Member

rexim commented May 3, 2021

Like the one we did to remove weird pixels from Jebaited. We could also move the flipping the image vertically to one of those filters. They might also have parameters similar to #27 like letting the user to customize the flipping and maybe also the tint of the input image

@rexim rexim self-assigned this May 3, 2021
@rexim rexim changed the title Special built-in "clean up" filters that are always applied before handing the texture(s) to the main filter shaders Special built-in "pre-processing" filters that are always applied before handing the texture(s) to the main filters May 3, 2021
@rexim rexim changed the title Special built-in "pre-processing" filters that are always applied before handing the texture(s) to the main filters Special built-in "pre/post-processing" filters that are always applied before handing the texture(s) to the main filters May 3, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant