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# Wild-Boa-Snake | ||
# Wild Boa Snake | ||
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Snake game for Commodore 64. | ||
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## Screenshots | ||
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![title screen](screenshot-1.png) | ||
![gameplay](screenshot-2.png) |
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tmpx -i snake.s -o snake.prg | ||
c1541 -format snake,0 d64 "Wild Snake Boa.d64" -attach "Wild Snake Boa.d64" -write snake.prg snake | ||
pause |
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// 7 sprites generated with spritemate on 12.02.2021, 23:20:58 | ||
// Byte 64 of each sprite contains multicolor (high nibble) & color (low nibble) information | ||
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LDA #$08 // sprite multicolor 1 | ||
STA $D025 | ||
LDA #$09 // sprite multicolor 2 | ||
STA $D026 | ||
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// sprite 0 / multicolor / color: $01 | ||
titleupleft: | ||
.byte $55,$15,$50,$14,$05,$40,$34,$05 | ||
.byte $50,$3d,$15,$55,$ff,$3a,$95,$ff | ||
.byte $aa,$af,$3e,$95,$6a,$0b,$55,$56 | ||
.byte $2d,$54,$15,$2d,$50,$05,$35,$54 | ||
.byte $15,$35,$55,$55,$31,$6d,$6a,$30 | ||
.byte $7b,$ff,$34,$1e,$95,$3c,$07,$c5 | ||
.byte $0d,$45,$41,$0f,$55,$51,$0f,$d5 | ||
.byte $53,$03,$ff,$cf,$00,$d6,$aa,$81 | ||
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// sprite 1 / multicolor / color: $01 | ||
titleupright: | ||
.byte $55,$80,$00,$15,$e8,$00,$15,$7e | ||
.byte $80,$55,$57,$e0,$55,$55,$7f,$55 | ||
.byte $05,$57,$d4,$01,$51,$bd,$05,$40 | ||
.byte $6b,$d5,$50,$56,$f5,$50,$45,$af | ||
.byte $d4,$41,$fa,$bf,$40,$7f,$ef,$51 | ||
.byte $55,$7f,$95,$55,$57,$25,$45,$51 | ||
.byte $25,$45,$50,$25,$01,$40,$a5,$01 | ||
.byte $40,$b5,$45,$51,$bd,$45,$51,$81 | ||
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// sprite 2 / multicolor / color: $01 | ||
titledownleft: | ||
.byte $00,$55,$6a,$00,$55,$5a,$01,$15 | ||
.byte $5a,$01,$14,$59,$01,$54,$54,$01 | ||
.byte $55,$54,$01,$55,$54,$05,$55,$54 | ||
.byte $35,$55,$70,$35,$57,$c0,$0d,$7c | ||
.byte $00,$03,$c0,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$81 | ||
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// sprite 3 / multicolor / color: $01 | ||
titledownright: | ||
.byte $cd,$55,$55,$cf,$d5,$55,$c3,$f5 | ||
.byte $55,$00,$ff,$d5,$00,$0f,$ff,$00 | ||
.byte $00,$ff,$00,$00,$0f,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$81 | ||
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// sprite 4 / multicolor / color: $02 | ||
titletongue0: | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$82 | ||
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// sprite 5 / multicolor / color: $02 | ||
titletongue1: | ||
.byte $00,$00,$02,$00,$00,$28,$00,$00 | ||
.byte $08,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$82 | ||
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// sprite 6 / multicolor / color: $02 | ||
titletongue2: | ||
.byte $00,$00,$02,$00,$00,$08,$00,$02 | ||
.byte $a0,$00,$00,$20,$00,$00,$20,$00 | ||
.byte $00,$20,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$00 | ||
.byte $00,$00,$00,$00,$00,$00,$00,$82 |
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x64 -autoload "Wild Snake Boa.d64" |
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