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sinvaderGame.py
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sinvaderGame.py
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import pygame as pyg
import random
from pygame import mixer
# import time
pyg.init()
game = True
while game is True:
win = pyg.display.set_mode((600, 800))
pyg.display.set_caption("Space Invader")
iconimg = pyg.image.load("icon.png")
pyg.display.set_icon(iconimg)
backimg = pyg.image.load("back.png")
mixer.music.load('background.wav')
mixer.music.play(-1)
score = 0
enemylevs = 'enemy2.png'
bullimg = pyg.image.load("bullet.png")
bullimg = pyg.transform.scale(bullimg, (10, 40))
enbullimg = pyg.image.load("enbulet.png")
enbullimg = pyg.transform.scale(enbullimg, (10, 40))
enemy1 = pyg.image.load(enemylevs)
enemy1 = pyg.transform.scale(enemy1, (50, 30))
enemy2 = pyg.image.load(enemylevs)
enemy2 = pyg.transform.scale(enemy2, (50, 30))
enemy3 = pyg.image.load(enemylevs)
enemy3 = pyg.transform.scale(enemy3, (50, 30))
enemy4 = pyg.image.load(enemylevs)
enemy4 = pyg.transform.scale(enemy4, (50, 30))
enemy5 = pyg.image.load(enemylevs)
enemy5 = pyg.transform.scale(enemy5, (50, 30))
enemy6 = pyg.image.load(enemylevs)
enemy6 = pyg.transform.scale(enemy6, (50, 30))
playerx = 240
playery = 550
playervel = 10
enemyx = random.randint(0, 400)
enemyy = 30
enemyvel = 7
enemy1x = random.randint(0, 400)
enemy2x = random.randint(0, 400)
enemy3x = random.randint(0, 400)
enemy4x = random.randint(0, 400)
enemy5x = random.randint(0, 400)
enemy6x = random.randint(0, 400)
enemy1y = 130
enemy2y = 180
enemy3y = 230
enemy4y = 280
enemy5y = 330
enemy6y = 380
enemy1vel = 5
enemy2vel = 5
enemy3vel = 5
enemy4vel = 5
enemy5vel = 5
enemy6vel = 5
bullx = 0
bully = 550
bullvel = 40
bull_state = "ready"
enbullx = 0
enbully = 30
enbull_state = "ready"
delay = 3
playerhealth = 100
enemyhealth = 100
textx = 10
texty = 10
font = pyg.font.Font('Franchise.ttf', 40)
enemyh1 = 100
enemyh2 = 100
enemyh3 = 100
enemyh4 = 100
enemyh5 = 100
enemyh6 = 100
smolenemydown = 50
def game_over():
font_e = pyg.font.Font('airstrikelaser.ttf', 70)
over_text = font_e.render("Game Over", True, (255, 255, 255))
win.blit(over_text, (90, 300))
def you_win():
font_ew = pyg.font.Font('airstrikelaser.ttf', 80)
win_text = font_ew.render("You Win", True, (255, 255, 255))
win.blit(win_text, (110, 300))
def scoree(x, y):
text = "Score: " + str(score)
scor_e = font.render(text, True, (255, 255, 255))
win.blit(scor_e, (x, y))
run = True
while run:
pyg.time.delay(delay)
win.fill((0, 0, 0))
win.blit(backimg, (0, 0))
# pyg.draw.rect(win, (0, 0, 0), (x,y,width,height))
# bullimg = pyg.image.load("bullet.png")
# bullimg = pyg.transform.scale(bullimg, (10, 30))
# win.blit(bullimg, (bullx, bully))
def bull(x, y):
global bull_state
bull_state = "fire"
win.blit(bullimg, (x + 45, y))
def enbull(x, y):
global enbull_state
enbull_state = "fire"
win.blit(enbullimg, (x + 75, y + 45))
for event in pyg.event.get():
if event.type == pyg.QUIT:
run = False
game = False
keys = pyg.key.get_pressed()
if keys[pyg.K_d] and playerx + playervel < 510:
playerx += playervel
if keys[pyg.K_a] and playerx > 0:
playerx -= playervel
# if keys[pyg.K_w] and playery > enemyy + 100:
# playery -= playervel
# bully -= playervel
# if keys[pyg.K_s] and playery + playervel < 620:
# playery += playervel
# bully += playervel
if keys[pyg.K_SPACE]:
if bull_state == "ready":
bullsound = mixer.Sound('laser.wav')
bullsound.play()
bullx = playerx
bull(bullx, bully)
# if score >= 100:
if random.choice(["no", "yes"]) == "yes":
if enbull_state == "ready":
bullsound = mixer.Sound('laser.wav')
bullsound.play()
enbullx = enemyx
enbull(enbullx, enbully)
if enemyhealth != 0:
if enemyx + 10 < 430:
if enemyx > 418 or enemyx < 12:
enemyx += enemyvel
# if crashes 10
enemyvel = -7
# if enemyy < 450:
# enemyy += 20
elif enemyx > 0:
enemyx -= enemyvel
if enemyx > 410:
enemyvel = 7
# if enemyy < 450:
# enemyy += 20
if enemy1x + 2 < 560:
if enemy1x >= 557 or enemy1x <= 0:
enemy1x += enemy1vel
enemy1vel = -5
if enemy1y < 560:
enemy1y += smolenemydown
elif enemy1x > 0:
enemy1x -= enemy1vel
if enemy1x > 550:
enemy1vel = 5
if enemy1y < 560:
enemy1y += smolenemydown
if enemy2x + 2 < 560:
if enemy2x >= 557 or enemy2x <= 0:
enemy2x += enemy2vel
enemy2vel = -5
if enemy2y < 560:
enemy2y += smolenemydown
elif enemy2x > 0:
enemy2x -= enemy2vel
if enemy2x > 550:
enemy2vel = 5
if enemy2y < 560:
enemy2y += smolenemydown
if enemy3x + 2 < 560:
if enemy3x >= 557 or enemy3x <= 0:
enemy3x += enemy3vel
enemy3vel = -5
if enemy3y < 560:
enemy3y += smolenemydown
elif enemy3x > 0:
enemy3x -= enemy3vel
if enemy3x > 550:
enemy3vel = 5
if enemy3y < 560:
enemy3y += smolenemydown
if enemy4x + 2 < 560:
if enemy4x >= 557 or enemy4x <= 0:
enemy4x += enemy4vel
enemy4vel = -5
if enemy4y < 560:
enemy4y += smolenemydown
elif enemy4x > 0:
enemy4x -= enemy4vel
if enemy4x > 550:
enemy4vel = 5
if enemy4y < 560:
enemy4y += smolenemydown
if enemy5x + 2 < 560:
if enemy5x >= 557 or enemy5x <= 0:
enemy5x += enemy5vel
enemy5vel = -5
if enemy5y < 560:
enemy5y += smolenemydown
elif enemy5x > 0:
enemy5x -= enemy5vel
if enemy5x > 550:
enemy5vel = 5
if enemy5y < 560:
enemy5y += smolenemydown
if enemy6x + 2 < 560:
if enemy6x >= 557 or enemy6x <= 0:
enemy6x += enemy6vel
enemy6vel = -5
if enemy6y < 560:
enemy6y += smolenemydown
elif enemy6x > 0:
enemy6x -= enemy6vel
if enemy6x > 550:
enemy6vel = 5
if enemy6y < 560:
enemy6y += smolenemydown
if bully < 0:
bully = playery
bull_state = "ready"
if bull_state == "fire":
bull(bullx, bully)
bully -= bullvel
if enbully > 800:
enbully = enemyy
enbull_state = "ready"
if enbull_state == "fire":
enbull(enbullx, enbully)
enbully += bullvel
abullimg = pyg.image.load("bullet.png")
abullimg = pyg.transform.scale(abullimg, (10, 30))
win.blit(abullimg, (playerx + 45, playery))
playerimg = pyg.image.load("spaceship.png")
playerimg = pyg.transform.scale(playerimg, (100, 100))
win.blit(playerimg, (playerx, playery))
enemyimg = pyg.image.load("enemy.png")
enemyimg = pyg.transform.scale(enemyimg, (180, 110))
win.blit(enemyimg, (enemyx, enemyy))
win.blit(enemy1, (enemy1x, enemy1y))
win.blit(enemy2, (enemy2x, enemy2y))
win.blit(enemy3, (enemy3x, enemy3y))
win.blit(enemy4, (enemy4x, enemy4y))
win.blit(enemy5, (enemy5x, enemy5y))
win.blit(enemy6, (enemy6x, enemy6y))
if enemyy + 90 > playery and enemyx + 115 > playerx and enemyx - 50 < playerx:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
boomimg = pyg.image.load("boom.png")
boomimg = pyg.transform.scale(boomimg, (100, 100))
win.blit(boomimg, (playerx, playery))
boomplace = random.choice([20, 30, 40, 50, 60, 70, 80])
if enemyy + boomplace > bully and enemyx + 125 > bullx and enemyx - 40 < bullx:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
toboomx = bullx
toboomy = bully
toboomimg = pyg.image.load("boom.png")
toboomimg = pyg.transform.scale(toboomimg, (100, 100))
win.blit(toboomimg, (toboomx, toboomy))
bully = playery
bull_state = "ready"
enemyhealth -= 0.2
# if enemyhealth == 0:
# toboomimg = pyg.image.load("boom.png")
# toboomimg = pyg.transform.scale(toboomimg, (300, 300))
# win.blit(toboomimg, (enemyx - 70, enemyy - 40))
# enemyx = random.randint(0, 420)
# enemyy = random.randint(30, 50)
# enemyhealth = 100
# toboomimg2 = pyg.image.load("boom.png")
# toboomimg2= pyg.transform.scale(toboomimg2, (300, 300))
# win.blit(toboomimg2, (enemyx, enemyy))
# print(score)
if enemy1y + 20 > bully and enemy1x - 15 > bullx and enemy1x - 25 < bullx and enemy1y < 530:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
toboomx = bullx
toboomy = bully
toboomimg = pyg.image.load("boom.png")
toboomimg = pyg.transform.scale(toboomimg, (80, 80))
win.blit(toboomimg, (toboomx, toboomy))
bully = playery
bull_state = "ready"
if score < 50:
enemy1x = random.randint(0, 400)
enemy1y = 130
score += 1
if score >= 50 and score < 100:
lev2 = random.choice(['0', '1'])
if lev2 == "1":
enemy1x = random.randint(0, 400)
enemy1y = 130
score += 1
if score >= 100:
lev2 = random.choice(['0', '0', '1', '1'])
if lev2 == "1":
enemy6x = random.randint(0, 400)
enemy6y = 380
score += 1
if enemy2y + 20 > bully and enemy2x - 15 > bullx and enemy2x - 25 < bullx and enemy2y < 530:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
toboomx = bullx
toboomy = bully
toboomimg = pyg.image.load("boom.png")
toboomimg = pyg.transform.scale(toboomimg, (80, 80))
win.blit(toboomimg, (toboomx, toboomy))
bully = playery
bull_state = "ready"
if score < 50:
enemy2x = random.randint(0, 400)
enemy2y = 180
score += 1
if score >= 50 and score < 100:
lev2 = random.choice(['0', '1'])
if lev2 == "1":
enemy2x = random.randint(0, 400)
enemy2y = 180
score += 1
if score >= 100:
lev2 = random.choice(['0', '0', '1', '1'])
if lev2 == "1":
enemy6x = random.randint(0, 400)
enemy6y = 380
score += 1
if enemy3y + 20 > bully and enemy3x - 15 > bullx and enemy3x - 25 < bullx and enemy3y < 530:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
toboomx = bullx
toboomy = bully
toboomimg = pyg.image.load("boom.png")
toboomimg = pyg.transform.scale(toboomimg, (80, 80))
win.blit(toboomimg, (toboomx, toboomy))
bully = playery
bull_state = "ready"
if score < 50:
enemy3x = random.randint(0, 400)
enemy3y = 230
score += 1
if score >= 50 and score < 100:
lev2 = random.choice(['0', '1'])
if lev2 == "1":
enemy3x = random.randint(0, 400)
enemy3y = 230
score += 1
if score >= 100:
lev2 = random.choice(['0', '0', '1', '1'])
if lev2 == "1":
enemy6x = random.randint(0, 400)
enemy6y = 380
score += 1
if enemy4y + 20 > bully and enemy4x - 15 > bullx and enemy4x - 25 < bullx and enemy4y < 530:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
toboomx = bullx
toboomy = bully
toboomimg = pyg.image.load("boom.png")
toboomimg = pyg.transform.scale(toboomimg, (80, 80))
win.blit(toboomimg, (toboomx, toboomy))
bully = playery
bull_state = "ready"
if score < 50:
enemy4x = random.randint(0, 400)
enemy4y = 280
score += 1
if score >= 50 and score < 100:
lev2 = random.choice(['0', '1'])
if lev2 == "1":
enemy4x = random.randint(0, 400)
enemy4y = 280
score += 1
if score >= 100:
lev2 = random.choice(['0', '0', '1', '1'])
if lev2 == "1":
enemy6x = random.randint(0, 400)
enemy6y = 380
score += 1
if enemy5y + 20 > bully and enemy5x - 15 > bullx and enemy5x - 25 < bullx and enemy5y < 530:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
toboomx = bullx
toboomy = bully
toboomimg = pyg.image.load("boom.png")
toboomimg = pyg.transform.scale(toboomimg, (80, 80))
win.blit(toboomimg, (toboomx, toboomy))
bully = playery
bull_state = "ready"
if score < 50:
enemy5x = random.randint(0, 400)
enemy5y = 330
score += 1
if score >= 50 and score < 100:
lev2 = random.choice(['0', '1'])
if lev2 == "1":
enemy5x = random.randint(0, 400)
enemy5y = 330
score += 1
if score >= 100:
lev2 = random.choice(['0', '0', '1', '1'])
if lev2 == "1":
enemy6x = random.randint(0, 400)
enemy6y = 380
score += 1
if enemy6y + 20 > bully and enemy6x - 15 > bullx and enemy6x - 25 < bullx and enemy6y < 530:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
toboomx = bullx
toboomy = bully
toboomimg = pyg.image.load("boom.png")
toboomimg = pyg.transform.scale(toboomimg, (80, 80))
win.blit(toboomimg, (toboomx, toboomy))
bully = playery
bull_state = "ready"
if score < 50:
enemy6x = random.randint(0, 400)
enemy6y = 380
score += 1
if score >= 50 and score < 100:
lev2 = random.choice(['0', '1'])
if lev2 == "1":
enemy6x = random.randint(0, 400)
enemy6y = 380
score += 1
if score >= 100:
lev2 = random.choice(['0', '0', '1', '1'])
if lev2 == "1":
enemy6x = random.randint(0, 400)
enemy6y = 380
score += 1
if enemy1y + 30 > playery and enemy1x + 15 > playerx and enemy1x - 50 < playerx:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
boomimg = pyg.image.load("boom.png")
boomimg = pyg.transform.scale(boomimg, (100, 100))
win.blit(boomimg, (playerx, playery))
win.blit(boomimg,
(playerx + random.choice([10, 20, 30, 40, 50]), playery + random.choice([10, 20, 30, 40, 50])))
enemy1y = 4000
enemy2y = 4000
enemy3y = 4000
enemy4y = 4000
enemy5y = 4000
enemy6y = 4000
playerhealth = 0
game_over()
if enemy2y + 30 > playery and enemy2x + 15 > playerx and enemy2x - 50 < playerx:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
boomimg = pyg.image.load("boom.png")
boomimg = pyg.transform.scale(boomimg, (100, 100))
win.blit(boomimg,
(playerx + random.choice([10, 20, 30, 40, 50]), playery + random.choice([10, 20, 30, 40, 50])))
win.blit(boomimg, (playerx, playery))
enemy1y = 4000
enemy2y = 4000
enemy3y = 4000
enemy4y = 4000
enemy5y = 4000
enemy6y = 4000
playerhealth = 0
game_over()
if enemy3y + 30 > playery and enemy3x + 15 > playerx and enemy3x - 50 < playerx:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
boomimg = pyg.image.load("boom.png")
boomimg = pyg.transform.scale(boomimg, (100, 100))
win.blit(boomimg, (playerx, playery))
win.blit(boomimg,
(playerx + random.choice([10, 20, 30, 40, 50]), playery + random.choice([10, 20, 30, 40, 50])))
enemy1y = 4000
enemy2y = 4000
enemy3y = 4000
enemy4y = 4000
enemy5y = 4000
enemy6y = 4000
playerhealth = 0
game_over()
if enemy4y + 30 > playery and enemy4x + 15 > playerx and enemy4x - 50 < playerx:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
boomimg = pyg.image.load("boom.png")
boomimg = pyg.transform.scale(boomimg, (100, 100))
win.blit(boomimg, (playerx, playery))
win.blit(boomimg,
(playerx + random.choice([10, 20, 30, 40, 50]), playery + random.choice([10, 20, 30, 40, 50])))
enemy1y = 4000
enemy2y = 4000
enemy3y = 4000
enemy4y = 4000
enemy5y = 4000
enemy6y = 4000
playerhealth = 0
game_over()
if enemy5y + 30 > playery and enemy5x + 15 > playerx and enemy5x - 50 < playerx:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
boomimg = pyg.image.load("boom.png")
boomimg = pyg.transform.scale(boomimg, (100, 100))
win.blit(boomimg, (playerx, playery))
win.blit(boomimg,
(playerx + random.choice([10, 20, 30, 40, 50]), playery + random.choice([10, 20, 30, 40, 50])))
enemy1y = 4000
enemy2y = 4000
enemy3y = 4000
enemy4y = 4000
enemy5y = 4000
enemy6y = 4000
playerhealth = 0
game_over()
if enemy6y + 30 > playery and enemy6x + 15 > playerx and enemy6x - 50 < playerx:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
boomimg = pyg.image.load("boom.png")
boomimg = pyg.transform.scale(boomimg, (100, 100))
win.blit(boomimg, (playerx, playery))
win.blit(boomimg,
(playerx + random.choice([10, 20, 30, 40, 50]), playery + random.choice([10, 20, 30, 40, 50])))
enemy1y = 4000
enemy2y = 4000
enemy3y = 4000
enemy4y = 4000
enemy5y = 4000
enemy6y = 4000
playerhealth = 0
game_over()
# if level==3:
scoree(textx, texty)
if playery - 50 < enbully and playerx - 60 < enbullx and playerx + 30 > enbullx:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
boomimg = pyg.image.load("boom.png")
boomimg = pyg.transform.scale(boomimg, (100, 100))
win.blit(boomimg, (playerx, playery))
playerhealth -= 3
print(playerhealth)
if playerhealth <= 100 and playerhealth > 90:
hellimg = pyg.image.load("health 100.png")
helimg = pyg.transform.scale(hellimg, (300, 300))
win.blit(helimg, (150, 540))
if playerhealth <= 90 and playerhealth >= 75:
hellimg = pyg.image.load("health 75.png")
helimg = pyg.transform.scale(hellimg, (300, 300))
win.blit(helimg, (150, 540))
if playerhealth < 75 and playerhealth >= 50:
hellimg = pyg.image.load("health 50.png")
helimg = pyg.transform.scale(hellimg, (300, 300))
win.blit(helimg, (150, 540))
if playerhealth < 50 and playerhealth >= 25:
hellimg = pyg.image.load("health 25.png")
helimg = pyg.transform.scale(hellimg, (300, 300))
win.blit(helimg, (150, 540))
if playerhealth < 25 and playerhealth >= 2:
hellimg = pyg.image.load("health 10.png")
helimg = pyg.transform.scale(hellimg, (300, 300))
win.blit(helimg, (150, 540))
if playerhealth <= 2:
boomsound = mixer.Sound('explosion.wav')
boomsound.play()
hellimg = pyg.image.load("health 0.png")
helimg = pyg.transform.scale(hellimg, (300, 300))
win.blit(helimg, (150, 540))
boomimg = pyg.image.load("boom.png")
boomimg = pyg.transform.scale(boomimg, (100, 100))
win.blit(boomimg, (playerx, playery))
win.blit(boomimg,
(playerx + random.choice([10, 20, 30, 40, 50]), playery + random.choice([10, 20, 30, 40, 50])))
enemy1y = 4000
enemy2y = 4000
enemy3y = 4000
enemy4y = 4000
enemy5y = 4000
enemy6y = 4000
game_over()
if enemyhealth <= 0:
where_ = random.choice([40, 50, 60, -40, -50, -60])
where__ = random.choice([10, 20, 60, -10, -20, -30])
toboomimgwin2 = pyg.image.load("boom.png")
toboomimgwin2 = pyg.transform.scale(toboomimgwin2, (200, 200))
win.blit(toboomimgwin2, (enemyx + where_, enemyy + where__))
toboomimgwin = pyg.image.load("boom.png")
toboomimgwin = pyg.transform.scale(toboomimgwin, (300, 300))
win.blit(toboomimgwin, (enemyx - 70, enemyy - 40))
enemy1y = -100000
enemy2y = -100000
enemy3y = -100000
enemy4y = -100000
enemy5y = -100000
enemy6y = -100000
you_win()
if enemyx < 0 or enemyx > 600:
enemyx = random.randint(0, 400)
if enemy1x < -10 or enemy1x > 600:
enemy1x = random.randint(0, 400)
if enemy2x < -10 or enemy2x > 600:
enemy2x = random.randint(0, 400)
if enemy3x < -10 or enemy3x > 600:
enemy3x = random.randint(0, 400)
if enemy4x < -10 or enemy4x > 600:
enemy4x = random.randint(0, 400)
if enemy5x < -10 or enemy5x > 600:
enemy5x = random.randint(0, 400)
if enemy6x < -10 or enemy6x > 600:
enemy6x = random.randint(0, 400)
pyg.display.update()
pyg.quit()
# enemy1y = 130
# enemy2y = 180
# enemy3y = 230
# enemy4y = 280
# enemy5y = 330
# enemy6y = 380