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LTimer.cpp
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LTimer.cpp
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#include "LTimer.h"
LTimer::LTimer() {
mStartTick = 0;
mPauseTick = 0;
mStarted = false;
mPaused = false;
}
void LTimer::start() {
mStartTick = SDL_GetTicks();
mPauseTick = 0;
mStarted = true;
mPaused = false;
}
void LTimer::stop() {
mStartTick = 0;
mPauseTick = 0;
mStarted = false;
mPaused = false;
}
void LTimer::pause() {
if (!mPaused && mStarted) {
mPauseTick = SDL_GetTicks() - mStartTick;
mStartTick = 0;
mPaused = true;
}
}
void LTimer::unpause() {
if (mPaused && mStarted) {
mStartTick = SDL_GetTicks() - mPauseTick;
mPauseTick = 0;
mPaused = false;
}
}
Uint32 LTimer::getTicks() {
Uint32 time = 0;
if (mStarted) {
if (mPaused) {
time = mPauseTick;
}
else {
time = SDL_GetTicks64() - mStartTick;
}
}
return time;
}
void LTimer::render(int x, int y) {
stringstream timeText;
timeText << "Time: " << getTicks()/1000;
if (mTimeTexture.loadFromRenderText(timeText.str().c_str(), TEXT_COLOR)) {
mTimeTexture.render(x, y);
}
}
int LTimer::getTextureWidth() {
return mTimeTexture.getWidth();
}
bool LTimer::isPaused() {
return mPaused && mStarted;
}
bool LTimer::isStarted() {
return mStarted;
}