diff --git a/CHANGELOG.md b/CHANGELOG.md index 9c17772dcd..fe12bd526a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -29,6 +29,16 @@ # 2.0 +* Vanilla affix system overhualed with 9 thematic, gameplay-impacting sets of map modifiers: + * Arcane + * Blazing + * Brutal + * Galvanic + * Glacial + * Lucky + * Toxic + * Vigorous + * Warped * Map drops tuning, in particular to better support veteran-difficulty runs * Added balance section to read-me file diff --git a/README.md b/README.md index 4866cf0526..a38d926139 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,7 @@ Maps can be purchased from vendors as soon as you reach the Estherian Enclave (f * ~20,000 individual map scrolls * ~100 procedurally-generated areas from the base game to explore: * 16 tiers of maps, allowing you to play at your own pace and decide your own path through the game +* 9 thematic, gameplay-impacting sets of map modifiers overhaul the vanilla affix system * 6 strategic reward types per applicable map, with a dozen subtypes for focus-farming upgrades * Content ranging from the very early game up to max level (tier 16 scales between level 80 and 100) * Should be compatible with every other mod that doesn't also overhaul the campaign