From bc013d3f98ef35f269e4093562e87d51f1f98b14 Mon Sep 17 00:00:00 2001 From: tukkek Date: Thu, 8 Sep 2022 20:30:23 -0300 Subject: [PATCH 1/3] Known issues --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9044c5982f..986accf562 100644 --- a/README.md +++ b/README.md @@ -45,7 +45,7 @@ Check out this mod-list that Adventure Mode was custom-built for: your very own, * Add outdoor areas to the pool of map scrolls * Boss maps that teleport you directly to a boss encounter (including campaign-only bosses) -Full list of pending tasks available [here](https://github.com/tukkek/torchlight2-AdventureMode/issues). +Full list of pending tasks and known-issues available [here](https://github.com/tukkek/torchlight2-AdventureMode/issues). # Contributing From 3f05e1fd4bc79f224b8cbe587cbf8910858e8aa0 Mon Sep 17 00:00:00 2001 From: tukkek Date: Thu, 8 Sep 2022 20:32:34 -0300 Subject: [PATCH 2/3] Gameplay details section... De-cluttering the introduction by moving non-essential information. --- README.md | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 986accf562..af1ad44a44 100644 --- a/README.md +++ b/README.md @@ -4,12 +4,6 @@ Maps can be purchased from vendors as soon as you reach the Estherian Enclave (first town hub and second overall area in the game). These scrolls don't require you to unlock or access the Mapworks, simply right-clicking them from your inventory screen will immediately open a portal you can travel through. -**A note to new players**: as with most roguelike games, you can be dealt a rougher hand early on due to the randomness, when your character is at its weakest. If you have any trouble, try sticking to Tier 1 maps until you have at least a full set of gear from the blacksmith. Also, consider trying this on Casual difficulty at first while you're still learning how this mode's progression works. - -The first and last tier of map scrolls have some limited scaling, with Tier 1 scaling with player level up to level 5 and Tier 16 likweise from level 80 to 100. This is done both to ease lower-level characters into the progression system (especially important on higher difficulties) and to provide an "endgame" for players who want to push to level 100. - -Since you can't find any spell vendors in this mode, a guaranteed spell drop is given with every boss and gold chest. This shouldn't impact balance too much as most spells are tuned around their mana cost and there is a hard limit to the number of spells you can have at once (even if you only go for passives). It also gives a nice incentive (and reward) to investing more time into longer dungeon and higher-risk boss maps. - # Main features * A completely overhauled, 100% viable alternate game mode @@ -38,6 +32,14 @@ For support and discussion, [join the Discord](https://discord.gg/5sXXcwPCSP)! Check out this mod-list that Adventure Mode was custom-built for: your very own, all-in-one [Torchlight II roguelite pack](https://steamcommunity.com/sharedfiles/filedetails/?id=2553012355)! Includes other mods by both myself and the Torchlight community, featuring also quality-of-life enhancements that aim to modernize the game experience! +# Gameplay details + +As with most roguelike games, you can be dealt a rougher hand early on due to the randomness, when your character is at its weakest. If you have any trouble, try sticking to Tier 1 maps until you have at least a full set of gear from the blacksmith. Also, consider trying this on Casual difficulty at first while you're still learning how this mode's progression works. + +The first and last tier of map scrolls have some limited scaling, with Tier 1 scaling with player level up to level 5 and Tier 16 likweise from level 80 to 100. This is done both to ease lower-level characters into the progression system (especially important on higher difficulties) and to provide an "endgame" for players who want to push to level 100. + +Since you can't find any spell vendors in this mode, a guaranteed spell drop is given with every boss and gold chest. This shouldn't impact balance too much as most spells are tuned around their mana cost and there is a hard limit to the number of spells you can have at once (even if you only go for passives). It also gives a nice incentive (and reward) to investing more time into longer dungeon and higher-risk boss maps. + # Planned features * More scaling options for Tier 16 maps, for players who want extra challenge at end-game From 8f20b13d9562671cdf220e5796ffd4234b80baee Mon Sep 17 00:00:00 2001 From: tukkek Date: Thu, 8 Sep 2022 20:41:40 -0300 Subject: [PATCH 3/3] Remove old planned features --- README.md | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/README.md b/README.md index af1ad44a44..e6732b665e 100644 --- a/README.md +++ b/README.md @@ -36,17 +36,12 @@ Check out this mod-list that Adventure Mode was custom-built for: your very own, As with most roguelike games, you can be dealt a rougher hand early on due to the randomness, when your character is at its weakest. If you have any trouble, try sticking to Tier 1 maps until you have at least a full set of gear from the blacksmith. Also, consider trying this on Casual difficulty at first while you're still learning how this mode's progression works. -The first and last tier of map scrolls have some limited scaling, with Tier 1 scaling with player level up to level 5 and Tier 16 likweise from level 80 to 100. This is done both to ease lower-level characters into the progression system (especially important on higher difficulties) and to provide an "endgame" for players who want to push to level 100. +The first and last tier of map scrolls have some limited scaling, with Tier 1 scaling with player level up to level 5 and Tier 16 likewise from level 80 to 100. This is done both to ease lower-level characters into the progression system (especially important on higher difficulties) and to provide an "endgame" for players who want to push to level 100. Since you can't find any spell vendors in this mode, a guaranteed spell drop is given with every boss and gold chest. This shouldn't impact balance too much as most spells are tuned around their mana cost and there is a hard limit to the number of spells you can have at once (even if you only go for passives). It also gives a nice incentive (and reward) to investing more time into longer dungeon and higher-risk boss maps. # Planned features -* More scaling options for Tier 16 maps, for players who want extra challenge at end-game -* Add campaign (non-endgame) dungeons to the map pool -* Add outdoor areas to the pool of map scrolls -* Boss maps that teleport you directly to a boss encounter (including campaign-only bosses) - Full list of pending tasks and known-issues available [here](https://github.com/tukkek/torchlight2-AdventureMode/issues). # Contributing