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tukkek committed Aug 5, 2023
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Expand Up @@ -7,10 +7,10 @@ Maps can be purchased from vendors as soon as you reach the Estherian Enclave (f
# Main features

* A completely overhauled, 100% viable alternate game mode
* ~30,000 individual map scrolls
* ~20,000 individual map scrolls
* ~100 procedurally-generated areas from the base game to explore:
* 16 tiers of maps, allowing you to play at your own pace and decide your own path through the game
* 6 strategic reward types per applicable map, with dozens of subtypes for focus-farming upgrades
* 6 strategic reward types per applicable map, with a dozen subtypes for focus-farming upgrades
* Content ranging from the very early game up to max level (tier 16 scales between level 80 and 100)
* Should be compatible with every other mod that doesn't also overhaul the campaign
* Open-source
Expand Down Expand Up @@ -55,7 +55,7 @@ As with most roguelike games, you can be dealt a rougher hand early on due to th

The first and last tier of map scrolls have some limited scaling, with Tier 1 scaling with player level up to level 5 and Tier 16 likewise from level 80 to 100. This is done both to ease lower-level characters into the progression system (especially important on higher difficulties) and to provide an "endgame" for players who want to push to level 100.

Since you can't find any spell vendors in this mode, a guaranteed spell drop is given with every boss and gold chest. This shouldn't impact balance too much as most spells are tuned around their mana cost and there is a hard limit to the number of spells you can have at once (even if you only go for passives). It also gives a nice incentive (and reward) to investing more time into longer dungeon and higher-risk boss maps.
Since you can't find any spell vendors in this mode, a guaranteed spell drop is given with every boss and gold chest. This shouldn't impact balance too much as most spells are tuned around their mana cost and there is a hard limit to the number of spells you can have at once (even if you only go for passives). It also gives a nice incentive (and reward) to investing more time into longer dungeon and higher-risk boss maps. As a fall-back, champion monsters also have a small chance of dropping spells.

# Planned features

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* [Python 3](https://www.python.org/downloads/)
* [unix2dos](http://dos2unix.sourceforge.net/)

Extra utility scripts are written in [BASH](https://www.gnu.org/software/bash/) (may work under [Cygwin](https://www.cygwin.com/) on Windows).

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