diff --git a/README.md b/README.md index edf2e24ce7..ec128666b4 100644 --- a/README.md +++ b/README.md @@ -7,10 +7,10 @@ Maps can be purchased from vendors as soon as you reach the Estherian Enclave (f # Main features * A completely overhauled, 100% viable alternate game mode -* ~30,000 individual map scrolls +* ~20,000 individual map scrolls * ~100 procedurally-generated areas from the base game to explore: * 16 tiers of maps, allowing you to play at your own pace and decide your own path through the game -* 6 strategic reward types per applicable map, with dozens of subtypes for focus-farming upgrades +* 6 strategic reward types per applicable map, with a dozen subtypes for focus-farming upgrades * Content ranging from the very early game up to max level (tier 16 scales between level 80 and 100) * Should be compatible with every other mod that doesn't also overhaul the campaign * Open-source @@ -55,7 +55,7 @@ As with most roguelike games, you can be dealt a rougher hand early on due to th The first and last tier of map scrolls have some limited scaling, with Tier 1 scaling with player level up to level 5 and Tier 16 likewise from level 80 to 100. This is done both to ease lower-level characters into the progression system (especially important on higher difficulties) and to provide an "endgame" for players who want to push to level 100. -Since you can't find any spell vendors in this mode, a guaranteed spell drop is given with every boss and gold chest. This shouldn't impact balance too much as most spells are tuned around their mana cost and there is a hard limit to the number of spells you can have at once (even if you only go for passives). It also gives a nice incentive (and reward) to investing more time into longer dungeon and higher-risk boss maps. +Since you can't find any spell vendors in this mode, a guaranteed spell drop is given with every boss and gold chest. This shouldn't impact balance too much as most spells are tuned around their mana cost and there is a hard limit to the number of spells you can have at once (even if you only go for passives). It also gives a nice incentive (and reward) to investing more time into longer dungeon and higher-risk boss maps. As a fall-back, champion monsters also have a small chance of dropping spells. # Planned features @@ -69,3 +69,5 @@ Dependencies (for development only, not required to play the mod): * [Python 3](https://www.python.org/downloads/) * [unix2dos](http://dos2unix.sourceforge.net/) + +Extra utility scripts are written in [BASH](https://www.gnu.org/software/bash/) (may work under [Cygwin](https://www.cygwin.com/) on Windows).