Releases: tukkek/torchlight2-AdventureMode
Adventure Mode 2.1
Changes since 1.1:
- Affix system overhaul with 9 game-changing map modifiers:
- Arcane, blazing, brutal, galvanic, glacial, lucky, toxic, vigorous and warped
- Reworked map drops with smoother progression, more freedom and strategy - also removing the possibility of dead-end scenarios
- Better balance for Veteran-difficulty runs (details)
2.0
9 thematic, gameplay-impacting sets of map modifiers that overhaul the vanilla affix system:
- Arcane
- Blazing
- Brutal
- Galvanic
- Glacial
- Lucky
- Toxic
- Vigorous
- Warped
Also, better balance tuning for Veteran-difficulty runs. See the new Balance sections on the read-me for more details.
1.2
1.1 (release)
Same feature-set as the beta other than some internal house-keeping and a couple maps being temporarily removed. See the change-log for the consolidated changes.
The same file will be uploaded to the Steam Workshop.
1.1 (beta)
New features
6 map reward categories, 15 reward types:
- 5 for weapons (bows and crossbows; cannons, pistols and shotgonnes; staves and wands; axes, claws, maces and swords; greataxes, greathammers, greatswords and polearms)
- 3 for vendors (enchanters; set merchants; socketers)
- 3 for trinkets (belts; necklaces; rings)
- 2 for armor (boots, chest armor and pants; gloves, helms, shields and shoulder armor)
- potions
- shrines
For a total of 22,560 generated maps!
Also:
- Maps now drop from boss and gold chests and champions
- Champions have a 10% chance to drop spells
- Increased camera height and draw distance
- Vendor now has a second set of lower-level maps as fallback
Suggested mod-list and load order
Adventure Mode works fine on its own but this will be the next version of the Torchlite II mod-list (that the mod is ideally balanced for):
- Adventure mode
- Flasks
- No loot drops, only gold
- Scaling vendors
- RnFs skill spells (normal drops)
- General passives
- Triple XP (2017)
All mods can be used from the Steam Workshop other than Adventure Mode, which you should download with these release notes.
Statistics for nerds
- ~20 minutes to generate files, ~30m to build in GUTS (during development)
- ~200 megabytes of uncompressed, uncompiled markup (40-megabyte MOD file)
Adventure Mode (v25)
Initial release! (Versioning is handled internally by GUTS, hence version 25).