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All generic monster-loot Spawn Classes only drop gold
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tukkek committed May 9, 2021
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# No Loot Drops for Torchlight II

This Torchlight 2 mod makes enemies drop only gold, allowing you to focus solely on clearing while adventuring - leaving the item management and theorycrafting for when you're safely back in town. Why would a dog ever drop a sword or ring, anyways...?
This Torchlight 2 mod makes enemies drop only gold, allowing you to focus on clearing while adventuring - leaving the item management and theorycrafting for when you're safely back in town. And why would a dog ever drop a sword or ring...?

This does not affect **anything** other than drops from normal monsters - so chests (and all other item containers), mimics, golden crabs, etc. are not affected. This initial release also does not change, in any way, drops from champion or boss monsters either.
This does not affect **anything** other than drops from monsters - so chests (and all other item containers), mimics, golden crabs, etc. are not affected. Normal, champion, boss and other common monsters are affected.

With random loot still being generated by chests and other sources, this approach allows for the usual excitement of coming across epic gear (and the challenge of making the most out of that), while also promoting more intentional agency and strategy in your theorycrafting during minute-to-minute gameplay because you have to deliberately choose when and how to spend your gold rather than just picking incremental upgrades off of the ground.
With random loot still being generated by chests and other sources, this approach allows for the usual excitement of coming across epic gear (and the challenge of making the most out of that), while also promoting more intentional agency and strategy in your theorycrafting because you have to deliberately choose when and how to spend your gold rather than just picking incremental upgrades off of the ground.

## How to install

Download the latest version of the mod file from [the GitHub release page](https://github.com/tukkek/torchlight2-NoLootDrops/releases) and place it on your Torchlight 2 mod folder. If you're unsure the exact folder location, use the "Open mods folder" button on the official Mod Launcher tool. Check [this video](https://www.youtube.com/watch?v=e5KeocjLUiA) for step-by-step instructions.
**Steam workshop version:** pending.

Steam Workshop version pending.
**Manual install:** Download the latest version of the mod file from [the GitHub release page](https://github.com/tukkek/torchlight2-NoLootDrops/releases) and place it on your Torchlight 2 mod folder. If you're unsure the exact folder location, use the "Open mods folder" button on the official Mod Launcher tool. If needed, check [this video](https://www.youtube.com/watch?v=e5KeocjLUiA) for step-by-step instructions.

## On balance

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* Vanilla: ~300 gold
* No Loot Drops: ~300 gold

For a number of reasons this isn't as "perfect" as the numbers initially suggest but further playtesting hasn't shown any major issues.
For a number of reasons this isn't as "perfect" as the numbers initially suggest but further playtesting hasn't shown any major issues in balance. Opinions and feedback on this matter from more experienced players are very welcome!

## What is changed?

1. The Spawn Class `TREASURE_MONSTERLOOT_NORMAL` now rolls on the `GOLD_PIECE` table instead of the `TREASURE` table. This is a very simple approach that does not take a couple technicalities under consideration but it seems to be balanced enough while also being maximally compatible with other mods.
1. All `TREASURE_MONSTERLOOT_*` Spawn Classes that don't targer a specific unit or specific unit type have been modified to roll directly on the `GOLD_PIECE` table (or their original values for `NONE`) instead of the various other tables (such as `TREASURE`, `CHAMPION_TREASURE`, etc). This is a very simple approach that does not take a couple technicalities under consideration but it seems to be balanced enough while also being maximally compatible with other mods.

## Possible future changes

1. Make champions and bosses also only drop gold (as long as balance and the chance for coming across cool gear from other sources is maintained).
2. ~~Consider boosting the amount of gold dropped, using the minimum- and maximum-rolls fields, to make up for having to depend more on expensive vendor purchases~~ (further testing shows this probably isn't necessary).
3. Steam Workshop page for more convenient installation.
1. ~~Consider boosting the amount of gold dropped, using the minimum- and maximum-rolls fields, to make up for having to depend more on expensive vendor purchases~~ (further testing shows this probably isn't necessary).
2. Steam Workshop version for more convenient installation.
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