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Reducing chance for chests to drop gold by ~50% (to make other drops …
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…more common)
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tukkek committed Jun 4, 2021
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -33,7 +33,7 @@ For a number of reasons this isn't as "perfect" as the numbers initially suggest
## What is changed?

1. All `TREASURE_MONSTERLOOT_*` Spawn Classes that don't targer a specific unit or specific unit types have been modified to roll directly on the `GOLD_PIECE` table (or their original values for `NONE`) instead of the various other tables (such as `TREASURE`, `CHAMPION_TREASURE`, etc). This is a very simple approach that does not take a couple technicalities under consideration but it seems to be balanced enough while also being maximally compatible with other mods.
2. All of the generic `TREASURE_CHEST_*` and `CHEST_TREASURE_*` Spawn Classes have had their consumable drops removed and, where possible their chance to drop gear roughly reduced by 90%, with Magic Find bested by 200%. Where outright replacing an entry with `GOLD_PIECE` drops instead was not possible, a new `GOLD_PIECE` entry was added with a weight roughly equivalent to all of the removed odds. Non-generic Spawn Classes (such as Weapon Racks) were left unchanged.
2. All of the generic `TREASURE_CHEST_*` and `CHEST_TREASURE_*` Spawn Classes have had their consumable drops removed and, where possible their chance to drop gear roughly reduced by 90%, with Magic Find boosted by 200%. Where outright replacing an entry with `GOLD_PIECE` drops instead was not possible, a new `GOLD_PIECE` entry was added with a weight roughly equivalent to half of the removed odds. Non-generic Spawn Classes (such as Weapon Racks) were left unchanged.

## Possible future changes

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