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Chester

Chester is an isometric puzzle game built using the Godot Engine. The gameplay revolves around turn-based movement puzzles, challenging players to navigate through complex levels with strategy and precision.
This project was developed as a university assignment within a one-month timeframe by a team of two collaborators.

Features

  • Isometric Design: Unique pixel visuals with a clean and intuitive isometric perspective.
  • Turn-Based Gameplay: Strategic puzzles that require careful planning for each move.
  • Engaging Levels: A variety of challenges designed to test logic and problem-solving skills.
  • Godot Engine: Developed with Godot, leveraging its powerful features for game development.

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