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Implement various tag systems for use in game design #50

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JadenBalogh opened this issue Sep 24, 2021 · 0 comments
Open

Implement various tag systems for use in game design #50

JadenBalogh opened this issue Sep 24, 2021 · 0 comments
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@JadenBalogh
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This should be split into 3 categories so far, each defined by an enum type:

  • Traits: these are used for setting specific creature genuses, for use in dialogue, combat abilities, immunities and other such things (ex. Human, Duck, Undead)
  • Statuses: these are temporary effects that apply some stats or simply flag when active (ex. Stunned, Blessed, Burning). Used for combat, dialogue, etc.
  • States: these are agent-specific tags used within behaviours or as general flag (ex. Idle, Patrolling, Attacking)
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