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The current monsters just flounder around randomly. This is maybe believable for zombies or bats, but I like to believe that pirates are better than that...
First AI (200 XP): Make it so that a monster that can see the player will chase and attack him/her.
Subsequent AIs (50 XP each): Bonus points for each additional behavior. Maybe bats try to stay just out of reach?
The text was updated successfully, but these errors were encountered:
The current monsters just flounder around randomly. This is maybe believable for zombies or bats, but I like to believe that pirates are better than that...
First AI (200 XP): Make it so that a monster that can see the player will chase and attack him/her.
Subsequent AIs (50 XP each): Bonus points for each additional behavior. Maybe bats try to stay just out of reach?
The text was updated successfully, but these errors were encountered: