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Monster AI #73

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xavierholt opened this issue Oct 1, 2017 · 1 comment
Open

Monster AI #73

xavierholt opened this issue Oct 1, 2017 · 1 comment
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@xavierholt
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The current monsters just flounder around randomly. This is maybe believable for zombies or bats, but I like to believe that pirates are better than that...

First AI (200 XP): Make it so that a monster that can see the player will chase and attack him/her.

Subsequent AIs (50 XP each): Bonus points for each additional behavior. Maybe bats try to stay just out of reach?

@brianslee
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W18 ok 200 pts for first improvement
50 Pts for each subsequent improvement

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