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Dev Notes.md

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Dev Notes

This is meant to be a record of ideas and issues we need to implement for the game for the future, or issues we need to address

General code & Logic

  • Event timers
  • Timer class, can call an animation event, when animation plays, trigger other code, in eventcomplete(do other stuff)
  • Making actual input handled as method of fighter class Fighter.punch
  • Passable timers
  • Keyboard inputs, virtual buttons (no downduration) update controller class

Combat Logic

Art

  • We need strong silhouettes for fighters (makes characters easy to see and read
  • Attack animations needed

    • Windup Frames (pre attack, arm moving back, etc)
    • Attack Frames (Fighter is now actually attacking)
    • Recovery Frames (Attack is over, returning back to idle, Arm is being pulled back)

Art Resources:

Game design Resources