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CONTRIBUTING.md

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How to Contribute

We'd love to accept your patches and contributions to this project. There are just a few small guidelines you need to follow.

Contributor License Agreement

Contributions to this project must be accompanied by a Contributor License Agreement. You (or your employer) retain the copyright to your contribution, this simply gives us permission to use and redistribute your contributions as part of the project. Head over to https://cla.developers.google.com/ to see your current agreements on file or to sign a new one.

You generally only need to submit a CLA once, so if you've already submitted one (even if it was for a different project), you probably don't need to do it again.

Filing bugs

If you've found a issue, please do file a bug for us. We ask that you include some information (included in the new issue template) so that we can reproduce and fix the problem.

Occasionally we'll close issues if they appear stale or are too vague - please don't take this personally! Please feel free to re-open issues we've closed if there's something we've missed and they still need to be addressed.

Code reviews

All submissions, including submissions by project members, require review. We use GitHub pull requests for this purpose. Consult GitHub Help for more information on using pull requests.

Note that we request issues to be filed for all pull requests. To start, open an issue describing the problem you're looking to solve (or locate an existing issue that represents the problem). Include your approach to solving the problem as this makes it easier to have a conversation about the best general approach.

Please include tests in your pull request.

We recommend making your pull request from a fork. See creating a pull request from a fork for more information.

Stability

It’s important that our users can depend on our product, and not to worry about changes in model-viewer causing regressions in their use of the component. However, it’s also important that we continue to improve model-viewer, making changes to improve ergonomics and rendering quality.

To this end will adhere to semver. We consider the API as documented on modelviewer.dev our public API.

We'll also strive to keep rendering changes in the spirit of semver - although most of our rendering changes are likely to be increased adherence to PBR, which we wouldn't consider to be an incompatible change for purposes of semver.