Welcome to HighSpeed, a fun multiplayer hovercraft racing game built using PlayCanvas! This project was made as an experiment with the PlayCanvas engine.
HighSpeed is an intense racing game where players control hovercrafts and compete against each other in fast-paced races. Navigate through dynamic tracks and use power-ups to gain an edge over opponents. The game is designed to be fun, competitive, and accessible to players of all skill levels.
- Multiplayer Racing: Race against friends or players worldwide in real-time.
- Power-Ups: Collect power-ups during races to boost your speed.
- Responsive Controls: Enjoy smooth controls for a fun racing experience.
To get started with HighSpeed, follow these steps:
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Clone the Repository:
git clone https://github.com/ulookuglynoob/HighSpeed cd highspeed
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Open in PlayCanvas:
- Go to PlayCanvas and create a new project.
- Import the assets and scripts from the cloned repository into your PlayCanvas project.
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Set Up Colyseus:
- Follow the instructions in the Colyseus documentation to set up the multiplayer server.
- Ensure that your server is running and properly configured to handle multiplayer sessions.
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Run the Game:
- Launch the game in PlayCanvas and connect to your Colyseus server to start racing!
A special thanks to Colyseus for providing their multiplayer template, which greatly facilitated the development of HighSpeed. Their robust framework allowed us to focus on creating an engaging gameplay experience while handling the complexities of multiplayer networking.
This project is licensed under the MIT License. See the LICENSE file for more details.
For any inquiries or support, please contact:
ulookuglynoob@email.com or syandansamanta2010@gmail.com
Please give us feedback. It really helps!